Pets

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Pets

Pets are unique powerups that can only be used within Adventure Mode and Seasons Mode (the same pet can be equipped in two different modes at the same time). They can be equipped and changed at any time during a run.

Each Pet has a passive effect that applies as long as the pet is equipped, as well as a ‘when activated’ effect that only applies when the pet is activated and lasts a short time.

Collection & unlocking pets

To unlock a pet, cards for that pet are needed. The first pet cards are always Bear cards, unlocked at stage 1000, and unlocking the Bear is always free.

From then on, pet cards can be obtained by playing Seasons or spending gems or keys in the Seasons shop. After obtaining enough cards, the pet has to be unlocked spending scraps. Once unlocked, a pet is permanently added to the pet collection.

Available Pets

Cards for four Featured Pets are available each Season, as well as for four extra pets. These are all the released pets so far:

Pet Effect on equipping Effect on activation
Bear ATTACK heroes receive (25-65)% less damage if there’s a DEFEND hero alive Every 0.5s attacks a random enemy, dealing (150-500)% team damage. Lasts (15-30)s.
Bull Every 10s, deals damage equal to 0.5% of all heroes' health to a random enemy. Increases the attack speed of DEFEND heroes by (36-120)%. Lasts (15-30)s.
Darkness Beaver All heroes ability damage is increased by (15-35)% as long as there is at least one SUPPORT hero alive. Enemies that attack SUPPORT heroes are stunned for 3 sec. Lasts (15-30)s.
Darkness Lion After a hero uses their ultimate, enemies take 30% more damage. Heroes apply 100% slow effect on hit, lasting (14-28) seconds.
Darkness Owl Every 3s, blinded enemies receive (25-65)% team damage for each ATTACK hero on the team. Every 2s, deals (400-1.20k)% team damage to a random enemy for every ATTACK hero in the team. Lasts (10-20)s.
Darkness Wolf While a hero is casting an ability, all hero damage is increased by (25-75)% All enemies are cursed. They take (33-90)% more damage from all sources. Lasts 15s.
Earth Armadillo Shielded units take (25-50)% less damage Every 3s, shields the weakest hero by (18-60)% of their max health. Lasts (21-36)s.
Earth Porcupine Increases DEFEND heroes’ health by (75-150)% DEFEND heroes deal (230-800)% team damage back when they are hit. Lasts 30s.
Earth Sheep Reduces pet activation time by (10%-25%). Heroes are impregnable. They receive (38%-80%) less damage. Lasts (15s-30s).
Earth Stonehead Increases all heroes critical chance by (10-15)%. Every 3 sec random hero have his dodge chance increased by (15-30)% for 5 sec. Lasts (15-30)s.
Fire Mandrill Enemies that miss an attack take (250-1.00k)% team damage. 2s cooldown. Every 2s buffs a random hero, increasing their next attack’s damage by (30-220)%. Lasts 20s.
Fire Red Panda Reduces all enemies health by (10-20)%. Slows all enemies' attack by (10-30)% for 30 seconds.
Fire Tiger Increases ATTACK heroes' damage by (15-40)% if there's at least one SUPPORT hero alive Every 1s attacks a random enemy, dealing (250-1.20k)% team damage. Lasts 12s
Gold Bee Enemies drop (25-100)% of their gold whenever a hero casts an ability. 10s cooldown. Steals (10-40)% enemy gold whenever a hero casts their ultimate. Lasts (20-30)s.
Gold Chicken Increases enemy gold reward by (25-50)% if there's a SUPPORT hero alive Attacks from SUPPORT heroes have a 10% chance to drop (22-40)% of their target enemy's gold. Lasts 30s.
Gold Mouse Enemies damaged by the ring drop (15-30)% more gold If there’s a SUPPORT hero alive, coins worth (25-100)% of enemies’ gold reward rain every 6s. Lasts 30s.
Healing Deer All heroes revive (50-150)% faster if a SUPPORT hero is alive Every 3s, heals the hero with the lowest health by (22-50)%. Lasts (15-45)s.
Healing Koala Enemies that have more than 50% health deal (25-50)% less damage Every 1s, heals the hero with the lowest health by (6-20)%. Lasts (10-15)s.
Healing Sloth Heroes have (25-50)% more health. Heals all heroes for (15-35)% every 15s seconds. Lasts 45 seconds.
Ice Crocodile Enemies that attack non DEFEND heroes are slowed by (25-50)% for 6s Every 3s attacks a random enemy, dealing 600% team damage. Lasts 30s.
Ice Turtle Unshielded heroes gain a shield by 25% of their health after being hit by an enemy. (16-6)s cooldown. Shielded allies deal (200-500)% more critical damage. Lasts 20s.
Lightning Eel Increases the critical strike chance of the ATTACK heroes by 20% if there is a DEFEND hero alive. Every 3s the damage of the next attack of a random attack hero is increased by (20-250)%. Lasts for (15-20)s.
Lightning Hawk ATTACK heroes revive (100-200)% faster if a DEFEND hero is alive Increases the attack speed of ATTACK heroes by (30-125)%. Lasts 15s
Lightning Rabbit If there are no DEFEND heroes alive, gives (12-30)% dodge chance to all heroes Every 1s deals (80-360)% team damage to a random enemy and stuns it for 0.5s. Lasts (15-30)s.
Ninetail Increases ATTACK heroes' damage by (10-34)% if there's at least one DEFEND hero alive Increases the speed of ATTACK heroes with 30% for (15-30)s.
Pigeon Once every (50-25)s, reduces next pet activation time by 33% The ultimate skill with the longest cooldown cools (30-100)% faster. Lasts (15-40)s.
Poison Cobra Enemies that have less than 50% health take (30-60)% more damage Every 3s stuns a random enemy for (0.6-2)s. Lasts (15-30)s.
Poison Frog Enemies that miss an attack lose (2.4-10)% of their current health. Every 4 seconds stuns random enemy for (0.5-2) seconds if any hero is alive. Lasts 20s.
Poison Octopus As long as a hero is alive, every 5s a random enemy loses (2-7)% of its current health. All enemies are blinded. They have (18-60)% chance to miss attacks. Lasts (12-24)s.
Poison Spider Increases all heroes' health by (40-90)% Every 3s a random enemy loses (2.4-10)% of its current health if any hero is alive. Lasts 30s.
Tinga When a DEFENDER uses their ultimate heals all unshielded heroes by 5% of their max health every second. Lasts 10 seconds When active all shielded heroes deal 20% more damage for 14-20s
Wind horse Increases the active duration of all pets by (10-25)% The ultimate skill with the shortest cooldown cools (44-100)% faster. Lasts (10-20)s.
Wind Moth When SUPPORT heroes activate a team buffing/healing skill the moth grants 25% attack speed to all of the team. Every 0.5s attacks a random enemy, dealing (150-500)% team damage. Lasts 15s - 30s.
Wind Platypus Increases all hero evasion by (10-40)% Whenever a hero evades an enemy attack, his ultimate cooldown is reduced by (1.0-2.0)s. Lasts (15-30)s.

Pet slots

In order to equip a pet, a pet slot must be available.

Slot Unlocks at
1 After unlocking the first pet cards at stage 800 in Adventure
2 After unlocking the first pet cards at stage 800 in Adventure
3 Reach stage 1250 in Adventure
4 Reach stage 2250 in Adventure
5 Reach stage 3250 in Adventure

Pet activation time

After enough seconds, a random equipped pet is activated. The pet activation time is reduced the more pets there are equipped. This is further reduced by certain pets.

Pets Equipped Time Between Activation
1 40s
2 35s
3 30s
4 25s
5 20s

Leveling Up Pets

Pets can be leveled up to level 25 to improve their active or passive bonuses. The level up requires pet cards (for that particular pet) and scrap.

The pet tracker can be used if you wish to keep track of total resources left, but keep in mind some pets are not available through seasons and many are less common.