Charms
Charms
Charms are specialized power-ups that are only effective within Gog City; they have no utility outside of this area.
Each charm provides a global stat bonus to your Damage, Gold, and Health in the Gates of Gog mode, even when you're not actively using them. In addition to these stat bonuses, each charm possesses a unique ability and an associated activation condition.
When you enter a Gate, the game will randomly select three* charms from your collection and prompt you to choose one. The selected charm is then summoned into the battle. Whenever the activation condition for the summoned charm is met, its unique ability is automatically triggered.
*Note: With merchant items, four charms will be presented for selection instead of three.
Levelling
Charms can be upgraded to a maximum level of 25 to enhance their benefits. Leveling up a charm will increase the global stat bonuses it provides, reduce its activation requirements, or improve its special ability.
The leveling-up process requires both aeon and scrap as resources.
Collection
As you progress in the Gates of Gog mode, new charms will be added to your collection. You can only summon charms that are part of your existing collection.
Basic Charms
Charm | Type | Activation condition | Boosted stat | Special Power |
---|---|---|---|---|
Fiery Fire | Attack | Pass 3 waves | Damage | Shoots 3 fireballs at random enemies, dealing 225% (+25%) team damage and reducing enemy defenses by 30% |
Power Overwhelming | Attack | 15 Gate Seconds | Damage | Increases all Hero Damage by 40% (+10%) for 8s |
Bouncing Bolt | Attack | 15 Hero Attacks | Damage | A lightning bolt strikes for 85% (+15%) Team Damage and bounces 5 times |
Spell Shield | Defense | Cast 6 Abilities | Health | Shields all heroes for 18% (+2%) of their max health |
Frosty Storm | Defense | 12 Gate Seconds | Health | Drops 3 ice shards that deal 80% (+20%) Team Damage and Slow the enemy by 50% for 4s |
Apple a Day | Defense | 80 Hero Attacks | Health | Heals 5 random heroes for 16% (+4%) and increases their Critical Hit Chance by 15% for 5s |
Special Delivery | Utility | Restore 90% health | Gold Gain | Drops a treasure chest that gives 90% (+10%) enemy gold |
Emergency Flute | Utility | Kill 5 enemies | Gold Gain | Accelerates Cooldown Reduction of a random hero by 280% (+20%) for 5s |
Lucrative Lightning | Utility | 40 hero attacks | Gold Gain | Deals 40% (+10%) Team Damage to all enemies. Increases Gold from those enemies by 30% |
Unlockable Charms
Charm | Type | Activation condition | Boosted stat | Special Power | Obtained at |
---|---|---|---|---|---|
Starry Starry Day | Defense | 15 hero critical hits | Health | Shoots 2 stars at random heroes. Each heals for 28% (+2%) | Gate 2 |
Berserk | Attack | 31(-1) enemy attacks | Damage | Increases all heroes' attack speed by 100% for 4s | Gate 5 |
Body Block | Defense | 31 (-1) enemy attacks | Health | Randomly shields a hero 5 times for 15% of their max health | Gate 10 |
Wealth from above | Utility | Shield 8 heroes | Gold | Rains 9 (+2) coins each worth of 19% (+1%) enemy gold | Gate 14 |
Loose Lessons | Attack | Restore 80% health | Damage | Deals 170% (+30%) team damage to all enemies. Stuns for 5s | Gate 18 |
Explosive Energy | Attack | Shield 5 heroes | Damage | A random hero loses 10% health to increase their attack speed by 140% (+10%) for 6s | Gate 22 |
Sweet moves | Defense | Pass 3 waves | Health | Gives all heroes 27% (+3%) chance to dodge attacks for 5s | Gate 24 |
Extreme Impatience | Utility | Dodge 7 attacks | Gold | Accelerates cooldowns of all ultimates by 180% (+20%) for 5s | Gate 26 |
Thirsting Fiends | Attack | Activate 9 charms | Damage | A random hero loses 25% health and 3 demons attack for 125% (+25%) team damage each | Gate 28 |
Vengeful sparks | Utility | 63 (-3) enemy attacks | Gold | Gives 30% progress to 3 (+1) random charms | Gate 31 |
Bribed Accuracy | Attack | Collect 60 gold pieces | Damage | Increases all hero critical hit chance by 27% (+3) for 5s | Gate 34 |
Call from the Grave | Defense | 5 hero deaths | Health | Accelerates revive time of heroes by 360% (+40%) for 8s | Gate 37 |
Endless sparks | Utility | 52 (-2) gate seconds | Gold | Give each charm except Endless Sparks a random progress between 25% and 40% (+10%) | Gate 40 |
Bootleg Fireworks | Attack | Stun 5 enemies | Damage | Deals 180% (+20%) team damage to all enemies 2 times | Gate 44 |
Quackatoa | Defense | Activate 7 other charms | Health | Rains 4 ducks to stun enemies for 1.8s (+0.2s) | Gate 46 |
Rusty Daggers | Defense | Collect 78 (-2) gold pieces | Health | Throws 4 daggers at random enemies dealing 150% team damage and reducing enemy damage by 40% | Gate 52 |
Grim Rewards | Utility | 2 hero deaths | Gold | Reduces all hero upgrade costs by a random amount between 4% (+1%) and 15% (+5%) | Gate 54 |
Guided Strike | Attack | Always active | Damage | Increases all heroes' critical hit damage by 58% (+3%) | Gate 68 |
Protective Ward | Defense | Always Active | Health | Gives all heroes 16% (+1%) damage reduction | Gate 60 |
Quick Study | Utility | Always active | Gold | Gives 5 Skill points to random heroes. 12% (+5%) chance to give 5 more | Gate 64 |
Time Shift | Utility | Always active | Gold | Speeds up time by 26% (+3%) | Gate 71 |
Hex breaker* | Utility | Kill 10 enemies | Gold | Dispels 5% (+2%) of a random curse | Gate 76 |
Righteous Volley* | Attack | Dispel 2 curses | Damage | Launches 5 axes that deal 180% (+25%) team damage to enemies | Gate 84 |
Corruption Suppression* | Defense | Always active | Health | Curses progress 26% (+1%) slower | Gate 92 |
*Can only spawn in cursed gates