Mythical

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Mythical artifacts

There are 34 Mythical artifacts in the game. They can be upgraded with Mythstones to level them up.

Name Effect Max Level
Auto Transmuter After not using the ring for 9.9s (-10s), gain 27.5% (+2.58%) increased gold from enemies. Using the ring cancels the effect. 250
Band-aid Relic While there's at least one Defender hero alive, revives dead heroes 25.5% (+0.5%) faster. 220
Blunt Relic While there's at least one attacker hero alive, increases non-crit damage by 51% (+1%). 220
Bodily Harm Enemies take 0.68% (+0.7%) more damage from heroes. 200
Broken teleporter When you clear a stage in under 15s, teleport forward. The teleport distance depends on the stage. (Stages up to 100 (+10): skip 5 stages, Stages up to 200: skip 3 stages, Stages up to 300: skip 1 stage) 480
Champion’s Bounty Every 10% health an enemy loses to hero damage, increases its gold reward by 1% (+1%). 100
Charming Adventure Multiplies all gold earnings, health and damage by x2.5 (+0.5). Each charm level increases this bonus by 1% and reduces the mythical's cost by 2%. 50
Corpus Imperium Increases all hero health by 5.42% (+5.57%). 250
Crest of Sturdiness The number of defenders on a team increases health for all heroes. 1 Defender: 2% (+2%). 2 Defenders: 3% (+3%). 3 or more Defenders:4% (+4%) 200
Crest of Usefulness The number of supporters on a team increases gold earnings. 1 supporter: 1% (+1%). 2 supporters: 1.5% (+1.5%). 3 or more supporters: 2% (+2%) 200
Crest of Violence The number of attackers on a team increases damage for all heroes. 1 Attacker: 1% (+1%). 2 Attackers: 1.5% (+1.5%). 3 Attackers: 2% (+2%) 200
Curio Hoard Multiplies hero health and damage by x1.2 (+0.05) if you have one trinket effect equipped. This boost increases by 25% for each unique trinket effect equipped on your current team. Only works in Adventure Mode. 200
Custom Tailor Multiplies the gold, health & damage bonus from your hero items by 1.2 (+0.02). 300
Death Cheater Every 9.9s (-0.1s), reduces the longest revive time of a dead hero by 1s and reduces their skill cooldowns by 1s. (works on heroes above level 30) 50
Dig Dig Passive bonuses from mines are 100% more effective in Adventure Mode. 190
Discount Coupon Divides the base cost of milestone upgrades by 2.16 (+0.17). 300
DPS Matter Core bonuses on your damage artifacts provide 1% (+1%) more damage for each 500 Total artifact levels you have. 250
Fixed Teleporter When you are above stage 100 and below stage 510, gain Auto Tap & Time Warp for free and skip 5 waves after each boss. 330
Free Exploiter After upgrading hero or ring with gold, gives 21% (+1%) chance for next upgrade to be free. (Doesn’t work on level up) 60
Goblin Lure 50% (+1%) chance for a goblin raid encounter after completing a boss wave. Their chests give 1% (+1%) more reward than usual. 200
Gold Hoard Core Bonuses on your gold artifacts provide 1% (+1%) more gold for each 500 total artifact levels you have. 250
Half Ring Enemies take 0.85% (+0.88%) more damage from ring. Gives 5% chance for your ring to deal 1.02K% (+20%) damage to the enemy. Can only trigger once every half second, but this bonus could be critical as well. 200
Impatient Relic While there's at least one Supporter hero alive, accelerates ultimate cooldowns by 20.4 (+0.4%). 220
Large Artifact Tuner Increases the level cap on regular artifacts to 201 (+1). 270
Lazy Finger Automatically spends your money to upgrade ring & heroes whose cost is less than 1.00CC (+9.00CC) gold. Only works in Adventure. 320
Life Boat Core bonuses on your health artifacts provide 1% (+1%) more health for each 500 total artifact levels you have. 250
Nature's Fury Multiplies ATTACK heroes' damage and health by x1.15 (+0.17%). Increases all critical hit damage by 4% (+4%). Each pet level you have reduces this mythical's cost by 2%.
Nature's Guidance Multiplies SUPPORT heroes' damage and health by x1.15 (+0.17). Decreases cost of all gold upgrades by 4% (+3.84%). Each pet level you have reduces this mythical's cost by 2%. 100
Nature's Shelter Multiplies DEFEND heroes' damage and health by x1.15 (+0.17). Reduces all damage taken from enemies by 4% (+3.84%). Each pet level you have reduces this mythical's cost by 2%. 100
Old Crucible Multiplies the core bonuses from regular artifacts by 1% (+1%). 300
Pets' Adventure Multiplies all gold earnings, health and damage by x2.5 (+0.3). Each pet level increases this bonus by 1% and reduces the mythical's cost by 2%. 50
Quintet Multiplies all gold earnings, health and damage by 27 if 5 heroes are alive. 200
Rings' Adventure Multiplies all gold earnings, health and damage by x2.5 (+0.3). Each rune level increases this bonus by 1% and reduces the mythical's cost by 2%. 50
Shiny Object Very shiny and expensive artifact. Great for showing off and increasing your TAL. 2400


Mythical Artifact Unlock Order

Mythical artifacts need a mythical artifact slot to be crafted. Mythical artifact slots are unlocked by progressing in Adventure (first one is at stage 585). The mythical artifacts appear in a predetermined order1.

  • Slots 1 and 2: DPS Matter or Life Boat
  • Slot 3: Broken Teleporter
  • Slots 4 and 5: Free Exploiter or Autotransmuter
  • Slot 6: Custom Tailor
  • Slots 7 and 8: Lazy Finger or Goblin Lure
  • Slot 9: Half Ring
  • Slot 10: Shiny Object
  • Slot 11: Large Artifact Tuner
  • Slot 12: Old Crucible
  • Slot 13: Fixed Teleporter
  • Slots 14 and 15: Bodily Harm and Corpus Imperium
  • Slots 16, 17 and 18: Impatient Relic, Band-Aid Relic, Blunt Relic
  • Slot 19: Charming Adventure
  • Slot 20: Champion’s Bounty
  • Slot 21: Crest of Usefulness
  • Slot 22: Crest of Sturdiness
  • Slot 23: Crest of Violence
  • Slots 24 and 25: Discount Coupon and Death Cheater
  • Slot 26: Dig Dig
  • Slot 27: Curio Hoard
  • Slots 28, 29 and 30: Nature's Fury, Nature's Shelter, Nature's Guidance
  • Slot 31: Rings' Adventure
  • Slot 32: Pets' Adventure
  • Slot 33: Gold Hoard
  • Slot 34: Quintet

1If you played with the old alchemy system, the game will try to give you the artifacts you don’t have yet in the new order.